Potency is only useful towards Ima-Gun Di’s primary ability, and he already has a decent chance of inflicting his debuff. Here’s where things get interesting in the attempt to strike a decent balance.
Critical Chance is fairly obvious, since his damage should increase further against droids, adding extra chances for critical hits is worth it. The extra 100% damage can be capitalized upon with a heavily upgraded offensive power.Īdditional Areas to Focus: Critical Chance, Health, and Potency. Though Ima-Gun Di doesn’t have much in the way of strength to be a consistent powerhouse, this changes against droids. With all this in mind, it’s hard to find the right combination of mods that focuses simply on making Ima-Gun Di a useful part of your strategy without sacrificing some part of his ability, but here we go! Though it grants him 15% health recovery every turn for 3 turns, there’s no way to guarantee that this occurs at the appropriate moment. On top of that, his unique ability, Last Stand, is only helpful after Ima-Gun Di receives a critical hit from an enemy. His leadership ability, Jedi Strategist, is not particularly useful to anyone but a Jedi team made up of members that already have a chance to counter, like Kit Fisto.